I’m constantly having troubles with visualisation of how various wondrous items work. Ring of invisibility? Ok, I totally understand the oldschool version (you put it on – you vanish from sight), and I can beat the command-word version without too much struggle. Sword+1? Plain boring. Amulet of Health +2? Same shit. Belt of Giant Strength? I’m stuck. Seriously, how does a person with a Belt of Giant Strength on look like? More buff, you say? Why? How? Hello, I’m playing the game of imagination here, so I have to imagine things to play it. “You put it on, nothing changes, but you’re stronger now” doesn’t cut it for me – I want wondrous items to be truly wondrous, exciting, impressing, stunning, awesome! Carpet of Flying is cool. Crystal Ball is cool. Bottled Whirlwind is cool. The hell, Holy Avenger is cool. Club+5 and Pale Blue Ioun Stone are not cool. They are plain, bold and boring.
One of the ideas besides banning stupid combinations I came up with to fix this problem in my next game is to make the groups of magic items accessible on each tier. For example, on valiant tier (that’s my substitute for D&D4’s heroic tier – I use it because I want to reserve the word “hero” as a synonym for “character”) you can have magic weapons with various battle qualities and magic armour – so, Bracers of Archery is still acceptable, while Boots of Levitation ain’t. On paragon tier, weapons start to have magic sheathes (remember Excalibur – it was not only a vorpal blade, its sheath granted regeneration!), worn items start to have exceptional qualities, priests can have special holy symbols, mages have rings with constant effect. On epic tier, all weapons are intelligent, all armours are artefact and made from special materials, mages have staves (real ones, from AD&D, with various thematically compiled spell-like abilities in one item), priests’ holy symbols can be unique, and worn items have unique forms too (crown instead of a helmet, flying board instead of a pair of boots, blindfold instead of a pair of goggles). Plain bonuses will be reserved to amulets only (I’m willing to give in to the good old “it’s magic” here), and plain multi-charge repetitive effects for wands.
Posted by Radaghast Kary